MEET EDDY LOUKIL – Director Biography
Eddy Loukil is a French-Canadian visual artist based in Montreal. He started his career as a 3D artist in 2012 after obtaining a master’s degree in Design at Créapole Paris school. The diversity of his aspirations and the plurality of his technical skills led him to evolve within fields such as architecture, video games, advertising or special effects for cinema.
He quickly distinguished himself through his professional experiences at renowned international studios such as Ubisoft, Moment Factory, Meduzarts, Asile, Framestore, Raynault, as well as on large-scale projects such as Blade Runner 2049, Watchmen, His Dark Materials, Dumbo, Ghost Recon, The Trail.
Driven by his desire to explore new artistic forms, he developed various original visual languages outside the context of the entertainment industry, which led him to the realization of 8 short films. In 2019, he decided to settle in Montreal as an independent director and visual artist.
Director Statement
Eddy’s main axis of research is articulated around an in-depth iconographic exploration and the reinterpretation of decorative styles. It comes from a will to put his technical 3D know-how at the service of a social message through novel visual languages and create rich, complex and coherent universes. This exercise and the works that result from it are the cornerstone of the identity that he wishes to develop as a visual artist in both substance and form.
FILM IN COMPETITION : Distance – ACT I: The Peacock and the Sphinx
Concept:
Distance is a poetic fable revolving around themes of social alienation and discord. It serves as ea metaphor of the emotional vacuousness that results from the rupture of communication between people.
Synopsis:
As the bell rings, the stranded King and Queen of the Oxidized Realm initiate their old, tedious dance. When the ostentatious act builds up to reach its climax, the masquerade gives way to reveal the hidden wounds of the relationship.
Project Links
News & Reviews
- “Distance: Creating a Unique Visual Style for an Animated Short”Substance by Adobehttps://substance3d.adobe.com/magazine/distance-creating-a-unique-visual-style-for-an-animated-short/
- “A Dystopian Fable In The Form Of A 3D-Animated Short Film By Eddy Loukil”Visual Atelier 8https://www.visualatelier8.com/nft/2021/10/eddy-loukil-distance
- “Distance: Designing a Bleak World in ZBrush & Maya”80LVhttps://80.lv/articles/distance-designing-a-bleak-world-in-zbrush-maya/
- “Distance. The short film that will inspire your imagination and humanity”Adelyehttps://www.adelye.com/distance